Date: Tuesday 13 May, 2008
Started: 7:15 PM
Finished: 7:56 PM
And so I now return, albeit a few days late, although that's really because I've been waiting for something worthy of reporting to happen in IM (and also due to the fact that I spent Friday night with friends, and breaking my usual rut of semi-nothingness in the process). We seem to have slipped into a state of malaise as far as group work is concerned, although I hope we can change that.
The workstation has, however, been the recipient of a makeover recently, with the addition of zip drives and a trio of graphiques cartes (did you know I spoke French? Neither did I). There's still been some problems with getting the group's server fully functional, although this has evidently not stopped a fairly large percentage of the group from indulging in a slew of games for what they will be defensively calling something along the lines of "research and evaluation".
Kodie and Rhys have still, however, been very active lately, with Rhys' base character model and Kodie's shiny new UZI looking top-notch - as I have said before, these will be great to texture, considering the high amount of quality that they clearly exhibit. I myself have had a tad of a setback in that I've had to contribute more time to other subjects lately, although I managed to whip out a sketch last night, to give myself an idea of the architectural designs of our first level, and to practise with drawing architecture (as it's never been a strong point for me). I haven't decided whether I wish to include it as a conceptual sketch, so it's not up here yet - I'll be making some more along similar lines though, and these should be finding their way to the Wiki directory, and to your screens, within a week.
We are still having problems with accquiring the new domain, as Rhys has discovered that all of the easily affordable routes may inevitably result in us being screwed over, given the terms and conditions of the companies that we would be dealing with. It seems that we may have to dig deeper if we want quality and no risk of abuse or loss of intellectual property, which could be a problem, seeing as how expensive some services in said field can be. Plus, I haven't had any money to spare for a while now, although I've been able to start saving up as of this week.
As soon as I can (read: as soon as I can financially manage it), I'm going to be looking into purchasing the Orange Box for mineself too, so that I can get more familar with the machinations of the Source Engine… and also since I'd like to get some new games.
Oh, and last week we engaged in a mentoring session as our weekly project, where we learned how to go about guiding and assisting those around us in their own projects. The actual task of mentoring was a tad dull, considering that, when split into groups, it turned out that Ian and Kye are very much lacking when it comes to their project (which really didn't leave much room for suggestions, apart from "Get to work!"). However, the information that was learned was still valuable, and may be able to help exand on our group dynamic.
Well, that's about all. I now leave you to savour this:
¡La muerte a la gente del mulo!
Who are you to raise your finger, you must'a been out your head…