Tuesday, April 22, 2008

Post the Fifteenth

Date: Tuesday 22 April, 2008
Started: 9:10 AM
Finished: 9:14 AM (excluding edits)


Hello again. I apologise for the late update, offering another player character sketch - the "quick guy", I guess (excellent for sniper and scouting roles).

Player%20Character%20II.jpg

The past week has mostly been focused around things such as the final revisions to the submission document (which has finally been sent off to all of the gun companies - here's hoping for a yes on all fronts, or at least the vast majority), as well as the presentation that our group was meant to give to the rest of the class. With each of us assigned specific roles, we were asked to give a 15-20 minute (from recollection) presentation about our project, explaining its different aspects, as well as the less prominent stuff (behind-the-scenes work, Phase system, etc). However, this had to be dropped on short notice this morning (which is when it was supposed to be done), as Dan was trapped up in Melbourne due to some technicality with his plane flight (having been up in Byron Bay for a week to see an old friend of the group). I personally found this to be quite a disappointment, not only due to the fact that I'd put a bit of stuff together in advance for the presentation, but also as I had been looking forward to getting some informed feedback from the others in the class. Whilst I, personally, feel that the whole team structure we have is quite well-organised and efficient, it would have been great to get some opinions and suggestions from the others as to how we could improve our group dynamic, or even for things that we could add into the project itself.

There has been one small issue on the forums due to a conflict of opinions (as to whether the characters and enemies will receive names or not), although I wouldn't say it's anything monumental. In fact, it's only a minor issue until at least Phase 2 (see the Phase system page for more information), although if we can get it out of the way sooner rather than later, it'll save having the conflict merely resurrect in the future.

As far as research is concerned, I'm still looking over Warhammer Online and Penny Arcade, as far as researching the progression of others in our (approximated) field. For conceptual art inspiration, a friend of mine has suggested looking at the Fallout games, and the imagery behind them - something which I had already considered, and am now planning to do with, as they say, "gusto". Or, perhaps not that enthusiastically, but you get the spin of it. In addition, I have also been looking into the conceptual art behind other projects, such as Mark Gibbons' work on the "Primal" games, and Ian Miller's "Shrek" preliminaries. Which reminds me, some environment-related concepts, as well as the rest of the characters, are about to be started.

We also scored some more computers for our workstation today, which will be vital for playtesting, as well as for when we get well into making the first version of the game. I'm pretty sure Roger and Dirk won't mind.

On another topic - Kodie's been hard at work on the cutscene, although we have yet to see all of what he has done so far. He has not been able to complete it due to commitment to Maths and lack of time, but an even better version should be coming in the somewhat distant future. Judging by all of his other modelling I've seen, it's going to be absolutely sweet, and I'll be looking forward to when I get to texture some of his work.

- N.

Days away, I still feel you, touching me, changing me…

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