Sunday, April 13, 2008

Post the Thirteenth

Date: Sunday 13 April, 2008
Started: 2:28 AM
Finished: 2:49 AM


And, as the week died, he rose from the depths of his chitinous cocoon, standing spread-eagled against the ghost-light of that long-forgotten abode as the last vestiges of sleep fell away. Ichor pooling in the wake of two-toed feet as he marched, he approached the monolithic console, talons grating an arcane activation rune, and then he began to type…

Sorry about that… thought I'd add in a little flavour this time.

Anyway, the level has been quite productive in terms of general outcome (or so one might think, anyhow). Despite one setback in the form of Heckler and Koch's company policy (they won't let us use their guns in our game, basically), we have managed to make some progress, including work on a new level (which shall function as a hub level - essentially a base to which players can backtrack later in the game, where they can store their equipment and prepare for later in the game, and so on). Having played games that have included a system of the sort before, I can say that I am in full support of the idea. This level will also come with something extra that we've conjured up (as long as Kodie approves, as he seems to be the only group member who's not in the knowhow on the matter of this little detail), although you'll have to wait a while to see what I mean.

Another great result of the week's dabblings is that the Phase system beta is now up, replacing the rougher "Meeting Minutes" (which was, in itself, some sort of "proto-Phase"). Rhys has been hard at work on getting the layout of the Phase system out of the way, as evidenced by the obvious effort that has gone into it - the full Phase system should be up soon, by which point I shall inquire about altering the name of the tab to correspond with the content. Of course, some of the professionalism of the Phase page is undoubtedly due to my proofreading, but you get over that.

Glassbiscuit also has a letterhead now, thanks to the work of The Todd. Although he did appear to be struggling with producing it in Photoshop for a while, due to the fact that he didn't have Illustrator available, the work has paid off, resulting in a rather flashy design which shall accompany our project submission, along with anything that Rhys wants to make professional-looking. I salute you on your efforts, Todd. And, speaking of the project submission, this is now in the final stages, and is ready for, as you would expect, submission.

Oddly enough, I, like Rhys, have been looking at others in our field. For some time, I have been observing the production of Penny Arcade Adventures - On The Rain-Slick Precipice of Darkness, having been a fan of the webcomic that it is based upon (note - coarse language and occasional adult themes warning) for a few years now, as well as occasionally checking in on the progress of Warhammer Online - Age of Reckoning. The Penny Arcade site, whilst not having the most jam-packed information resource, goes somewhat hand-in-hand with its parent comic, the (b)log for which has regular updates on the progress of the game, giving fans information practically as it happens, straight from the creators of Penny Arcade themselves (who better?), as opposed to some guy down in website management. Rhys has basically covered the WAR (the generally accepted acronym for Warhammer Online - missing an "O", ain't it?) site and its somewhat interactive and highly informative nature, so I suggest you read more in his log.

For now, I am off to bed, as the hour is late.

Ciao,
N.

I can't say what I want to, even when I'm not serious…

P.S. Oh, and Rhys went bald this week. Suffice to say that some of us were confused as to his motives for ridding himself of his natural wigging.

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